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Optimize 3d Models: Atangeo Balancer For Mac

Atangeo Balancer is a popular tool to optimize and simplify 3D models. Its exceptional performance and a novel user interface allow finding perfect balance between visual appearance and the number of polygons, quickly and easily. Balancer utilizes a high quality polygon reduction (aka mesh simplification or decimation) to preserve the visual appearance of your model. The model features, normals, texture coordinates, layer boundaries are all honored by Balancer.

  1. Optimize 3d Models Atangeo Balancer For Mac

Balancer also features fast and effective triangle reordering to speed up rendering by optimal utilization of GPU vertex cache. Check it out, all your feedback is highly appreciated.

Balancer Lite for Mac OS X 2.1.0.448 Balancer Lite is a free. You can still use Balancer Lite. Before loading your model, enable Balancer to split the model. Before loading your model, enable Balancer to split the model. Atangeo Balancer is a tool to optimize and simplify 3D models. Its exceptional performance and a novel user interface allow finding perfect balance between visual appearance and the number of polygons. Meshes download - Balancer Lite 2.1.0.448 freeware download - This is a tool that will help you optimize and simplify 3D models - Freeware downloads - best freeware - Best Freeware Download.

Hope you will find Balancer useful. Atangeo Balancer technology is also available as an SDK, which is 32bit and 64bit binary libraries for both Windows and Mac OS X. Balancer has many unique features: - It guarantees preservation of all the model features including simplification of mutual boundaries of layers/submeshes/parts. This for examples guarantees the resulting simplified model does not have GAPS between layers/submeshes. It has very high quality of triangles, simultaneously on all the levels, and still very good preservation of the original surface shape. It allows to fine tune the simplification results by locking vertices.

Optimize 3d Models Atangeo Balancer For Mac

It has a novel UI to easily pick the desired level/resolution. And it is very very fast and works easily with very large models.

You are welcome to try it yourself. Best regards, atangeo. I can actuaally say that this is a great piece of software and no, the OP is not paying me to say this. It does work really well. Here, I'll post some examples. The first picture is the original model.

It's over400,000 polygons. WAAAY over that. The second picture was rendered in iClone and is about 43,000 polygons. The second pic's shader is SLIGHTLY different as I couldn't get the exact same lighting and it's a different camera angle, but it's the same model.

Mac

Just reduced with Balancer. I don't know how 3DS does it and I hae Lightwave as well and that also may do it, but when all I wanna do is reduce a shape, Balancer is a pretty quick app and really easy to fiture out too. I'd just give it a shot and see what it can do. You being a Max user though, you may not need it.

But I can say that it's been very useful.BEST OF THE CORE.:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.

Best of the Core: Past, Present, and Future by ViRiX Dreamcore Player not working? Creation begins at the core. I have used Balancer for quite a while now and really do like it. It reduces the models overhead while maintaining good form of the model its reducing.

I find it compliments the other 3D apps I use quite nicely. I've been able to get very good results with models created in Vue and Max and I haven't even downloaded the latest version yet.

For my taste it is superior to the modifiers in Max and makes Vue meshes much easier to work with in low poly environments. Very, very simple to use. I LIVE to anymate, irritate and machinamate. Not necessarily in that order.